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Showing posts with label Graphics Card. Show all posts
Showing posts with label Graphics Card. Show all posts

News Graphics Card Review Update : Nvidia GeForce GTX 980 ti

The GTX 980 Ti is the undisputed top-end gaming champion and will play all current titles at 4K resolutions.

Nvidia might already have one of the fastest graphics cards on the planet in the GeForce Titan X, but it was very much the Bugatti Veyron of GPUs; insanely fast, overkill for almost everyone and ludicrously expensive. Unless you were in serious need of graphics memory, which the Titan X has in spades, it was difficult to justify the incredible £800+ price. Nvidia sensibly left enough of a price gap between the Titan X and the £400 GTX 980 to fit in a card that could compete with AMD's impending Fury X: the GTX 980 Ti.

THE GPU :

The 980 Ti is essentially a scaled-down GeForce Titan X, although there's hardly a massive gulf between the two cards. Both use the same GM200 GPU, which is based on Nvidia's energy-efficient Maxwell architecture and manufactured on a 28nm process. Both run at a 1GHz base clock and boost to 1,075MHz. Both have the same 250W TDP, and with effective cooling should prove to be monstrous overclockers.
There are differences, though. Nvidia has reduced the number of CUDA cores from 3,072 to 2,816, lowered the texture units from 192 to 176 and removed a pair of streaming multiprocessors (SMMs), leaving 22 rather than the 24 found in the Titan X. The GTX 980 Ti has 6GB of GDDR5 memory, compared to the Titan X's 12GB, although because both cards use a 384-bit memory bus and clock the RAM chips at an effective 7GHz, they have the same 336GB/sec peak memory bandwidth.

THE CARD :

At 267mm long, the 980 Ti is no larger than Nvidia's current top-end graphics cards, and as such should fit inside most ATX cases without needing to remove drive cages. The green backlit logo is a nice touch, illuminating the interior of your case and giving you something to look at if you have a windowed side panel. There's one six-pin and one eight-pin PCI-Express power socket on the front edge of the card as it sits in your case, which should help you keep cables in check. Two SLI connections will even let you run four cards in SLI, if your motherboard (and bank balance) will support it.

Naturally for a card designed to play games at 4K resolutions, the GTX 980 Ti has three DisplayPort 1.2 ports on the back for hooking up to Ultra HD monitors. It also has a single HDMI 2.0 port, meaning you can hook it up to a 4K TV, and dual-link DVI.
The GTX 980 Ti is a fully DirectX 12-compliant card, meaning it can take advantage of more realistic smoke, fire and material effects once developers start using the DirectX 12 API in their games. It also works with Nvidia's G-Sync adaptive refresh technology, meaning you can eliminate screen tear in games when playing on a compatible G-Sync monitor. Add in optimisations for virtual reality gaming, including multi-resolution shading to only render the pixels visible through the spherical lenses of a VR headset, and the GTX 980 Ti is about a future-proof as it's possible to get.

PERFORMANCE:


Unlike the Titan X, which was only available as a reference design card, Nvidia is letting its board partners release GTX 980 Ti cards with custom coolers and out-of-the-box overclocks. We've looked at the reference design, complete with Nvidia's standard radial fan blower heatsink. It's surprisingly quiet in use, and managed to keep the GPU core below 60 degrees Celsius throughout our testing.

With the GTX 980 Ti installed in our reference PC, it quickly became clear that no games can trouble the card at 1,920x1,080. Dirt Showdown produced a silky 126.8fps with Ultra settings and 4x MSAA. Even with demanding super sampling anti-aliasing (SSAA) and Ultra detail enabled, we saw incredibly smooth frame rates in both Tomb Raider and Metro: Last Light Redux, at 156fps and 64fps respectively.

Stepping up to 2,560x1,440 wasn't enough to make the 980 Ti sweat, either. Dirt Showdown maintained a fantastic 115.2fps and Tomb Raider stayed strong at 78.1fps. Metro begins to drop below the perfectly playable 60 frames per second, producing 40.7fps, but disabling anti-aliasing boosted this back to 78.1fps.

It's only when playing at 4K resolutions that we begin to see the limits of the card. Dirt Showdown was still a perfectly playable 69.7fps, but Tomb Raider dropped to 30fps and Metro stumbled down to 17.7fps. However, SSAA anti-aliasing isn't realistic at this resolution; it renders the game at double your desired resolution before downscaling it, meaning at 4K games were effectively being rendered at 8K. Switching to the far less demanding FXAA resulted in a much smoother 51.2fps in Tomb Raider, and 37.2fps in Metro: Last Light Redux. Anti-aliasing isn't really required at such high resolutions, so we're confident that almost every game will be playable at 4K on this card.

We overclocked the 980 Ti using EVGA's Precision X utility, and were blown away with how much extra performance we were able to eke out of the card. After adding 250MHz to the core clock and 150MHz to the memory, we managed to get Metro: Last Light Redux to a much smoother 44fps at 4K resolution, and could even play Tomb Raider at 4K with SSAA and the AMD-specific TressFX hair rendering at 47.9fps.

CONCLUSION :

Right now, the GeForce GTX 980 Ti is the fastest single graphics card around. The newly announced AMD Fury X reportedly matches it for frame rates at 4K, but we’ll have to wait until we get one in for testing to see if the AMD card's high-bandwidth memory architecture puts it on a level playing field with Nvidia's card at 1,920x1,080 and 2,560x1,400 resolutions too. We'd be more than a little cross if we'd invested in a Titan X, as the GTX 980 Ti isn’t much slower but is almost £300 cheaper.

Like the Titan X, the GTX 980 Ti is overkill for 1080p resolutions. However, anyone with multiple 2,560x1,440 resolution displays or a 4K monitor will reap the benefits. It's a big investment, particularly if you opt for a custom-cooled, overclocked model from one of Nvidia's board partners, but you can rest assured that you'll be able to play the latest games at the highest frame rates for a long time to come.


Specifications :

News Gaming Update : NVIDIA GTX 960M And 950M Processors Bring High-Powered Desktop Gaming To Notebooks

Some time ago, NVIDIA had launched the GeForce GTX 980M and 970M processors for notebooks. Now, to turn up the heat on the competition a bit more, the chip maker has added GeForce GTX 960M and 950M to the GTX 900M lineup. Nvidia is mainly aiming for notebooks from ASUS, Lenovo, Alienware, Acer and HP. Both the processors features Maxwell architecture, including 640 CUDA cores and are built on 28nm process.

These new processors are very powerful and hence can be used for purposes other than gaming, for example video editing and creating 3D graphics. Acer has announced that a new batch of its existing line of Aspire V Nitro Black Edition laptops will offer the GeForce GTX 960M as an option.One of the features of the processor is the BatteryBoost which lets users enjoy longer playtime than previous gaming notebooks. It provides more battery backup, even if the user is playing off-cord. 
Users can choose between the best graphics performance or the best battery life, according to the application they are using. Other features include ShadowPlay activation. Users can record full-resolution videos for sharing on YouTube or stream live to Twitch.

As of now, only the Acer V Nitro will be offering the GTX 960M service. Alienware, ASUS, HP and Lenovo would be releasing the upgraded version soon.

UPDATE :

For a limited period, customers who purchase the GeForce GTX 980, GTX 970, and GTX 960 graphics cards, or a notebook with a GTX 970M or above, will get a code for a digital copy of the game. Labelled the ‘Undeniably Epic’ bundle, it will be authorized for purchases from Flipkart, Snapdeal and computer stores that are a part of Nvidia’s retail network.

News Gaming Update : Nvidia Surprise Launches The 12GB GeForce Titan X, The Most Advanced GPU Ever'

 Nvidia chief executive Jen-Hsun Huang strolled on stage at a Game Developer Conference presentation from Epic Games, casually announced the new flagship GeForce Titan X graphics card, autographed it, and left.

So that happened.

After spending the better part of two hours launching its Nvidia Shield gaming set-top box/console on Tuesday night, Huang took everyone by surprise when he launched the Titan X on Wednesday morning.

“We have launched the most advanced GPU ever but and [given] the first one to Tim Sweeney,” the founder of Epic Games, Huang said on stage. After announcing the Titan X and some of its specs, Huang autographed the massive GPU module with a flourish—“To Tim, with love, Jen-Hsun” waved goodbye, and left.
The Titan X is apparently anything but vaporware; Huang said that it “will power GDC 2015,” and that showgoers would see “some amazing demonstrations this week”.

“I cherish the hardware and of course we’ll see what it can do,” Sweeney said.

 So what’s inside the Titan X? Eight billion transistors, making it the “most advanced GPU the world has ever seen,” Huang said. It will contain a massive 12GB frame buffer. And that’s about it: Huang didn’t reveal more details, and Nvidia’s official blog and press releases haven't mentioned it yet.

Given what Huang said about it, however, we can assume that it’s more powerful than the GeForce Titan Z, a $3,000 graphics card which Nvidia launched last March.  That card included 5,760 CUDA cores with two Kepler cores inside of it, 12GB of memory, and 8 teraflops of computing power. Since the GPU has the same amount of memory inside, it’s likely that there are more cores. It’s also not clear what GPU is at the heart of the Titan X; Nvidia is preparing its next-gen Pascal processor, but that’s not due until 2016, Huang said at the time.
More details about the new GeForce Titan X will be shared at Nvidia’s GPU Technology Conference on March 17, a spokesman for the company said. He declined to comment further.

Why this matters: Although Nvidia still makes the bulk of its income from the PC, enterprise products command huge premiums. Nvidia would like to make products like its Iray VCA, a $50,000 virtual computing appliance for rendering images using modeled photons, as the tool for CAD and CGI specialists to fabricate their renderings. What's really interesting is that we should be able to see this on the show floor at the Game Developer Conference this week.

News Mobile Tech Updates : Nvidia Kills Mobile GPU Overclocking In Latest Driver Update, Irate Customers Up In Arms

Nvidia’s mobile Maxwell parts have won significant enthusiast acclaim since launch thanks to excellent performance and relatively low power consumption. Boutique builders and enthusiasts alike also tend to enjoy pushing the envelope, and Maxwell’s manufacturing characteristics apparently make it eminently suited to overclocking. Now, apparently, Nvidia is cracking down on these options with a driver update that removes the overclocking features that apparently some vendors sold to customers.
As DailyTech points out, part of what makes this driver update problematic is that system manufacturers actively advertise their hardware as having overclock support baked in to mobile products. Asus, MSI, Dell (Alienware) and Sager have apparently all sold models with overclocking as a core feature, as shown in the copy below.

Nvidia apparently cut off the overclocking feature with its 347.09 driver and kept it off with the 347.52 driver released last week. Mobile customers have been demanding answers in the company forums, with Nvidia finally weighing in to tell its users that this feature had previously only been available because of a “bug” and that its removal constituted a return to proper function rather than any removal of capability.

Under normal circumstances, I’d call this a simple case of Nvidia adjusting a capability whether users like it or not, but the fact that multiple vendors explicitly advertised and sold hardware based on overclocking complicates matters. It’s not clear if Asus or the other manufacturing charged extra for factory overclocked hardware or if they simply shipped the systems with higher stock speeds, but we know that OEMs typically do put a price premium on the feature.
To date, Nvidia has not responded formally or indicated if it will reconsider its stance on overclocking. The company isn’t currently under much competitive pressure to do so — it dominates the high-end GPU market, and while AMD is rumored to have a new set of cards coming in 2015, it’s not clear when those cards will launch or what the mobile flavors will look like. For now, mobile Maxwell has a lock on the enthusiast space. Some customers are claiming that they’re angry enough to quit using Team Green, but performance has a persausive siren song all its own, and the performance impact of disabling overclocking is going to be in the 5-10% range for the majority of users. If customers can prove they paid extra for the feature, that could open the door to potential claims against the OEMs themselves.

For Nvidia, this surge of attention on their mobile overclocking is a likely-unwelcome follow-up to concerns about the GTX 970’s memory allocation and the confusion and allegations swarming around mobile G-Sync. While none of these are knock-out blows, they continue to rile segments of the enthusiast community.

Gigabyte Radeon HD 7970 Super OverClock

Enjoying Tahiti's "half birthday" last 30 days, AMD relaunched its Radeon HD 7970 with a factory-overclocked "GHz Edition" that improved the referrals design's primary time amount from 925MHz to 1GHz with the objective of enabling the organization to declare it provided the quickest GPU. Unfortunately, the celebrations were short-lived for several factors.

Not only was it already possible to buy an HD 7970 operating at 1GHz and even well beyond that amount, but AMD wasn't really able to nab the efficiency top returning from Nvidia as the HD 7970 GHz Version and the GTX 680 are about equivalent. Furthermore, it was difficult to get thrilled about such a minor consistency push when it's associated with a $50 cost increase.

Gigabyte has taken issues into its own arms with the new HD 7970 SOC (Super OverClock) card, which seems to be far more exciting than AMD's remedy. With five lovers, nine heatpipes and a king-sized steam stage, one might consider the HD 7970 SOC to be overkill, and to that we say "hell yes!" Our inner fanatic has a penchant for all factors incorrect -- even if they're challenging to suggest from a value viewpoint. Let's shift on and see what Gigabyte's top quality providing has.

 
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