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Latest Car News Update : See The World As A Self-Driving Car Does In Tesla's Latest Video

If you're not already wowed by some of the work going on in self-driving car technology then Tesla's latest video might take your appreciation levels up a notch - it shows a split screen view of what one of these autonomous vehicles 'sees' during a journey.

That includes lane lines, the flow of the road, road signs and streetlights, as well as the in-path objects that need to be avoided. It's an enlightening look at just how complex these systems are and how far they've come in recent years.

The latest clip was shared by Tesla chief Elon Musk on Twitter and follows another similar clip released last month - obviously the company is keen to get as many people comfortable with the idea of self-driving vehicles as it can.

Tesla has already said that from this point on all of its cars will be fitted with the hardware and technology required to make them fully autonomous, but it can't be switched on until all the relevant safety checks have been carried out and it becomes officially legal to take an autonomous car out on the road.

The testing that the likes of Tesla and Google are doing at the moment is covered by special licences and it's going to be a few years yet before governments are going to give the legal all-clear.

These cars also need to be tested out in more extreme conditions and on more demanding routes around the world - tootling through the wide streets of California in the sunshine is all well and good, but until self-driving motors can also get across the Pennines in the snow they'll remain in beta testing.

News Technology Threat Update : Dangerous Backdoor Found In About 3 Million Android Smartphones, BLU Affected The Most

Just a few days ago, a backdoor was discovered in various Android smartphones that was being used to send call logs and text message archives to servers hosted in China. Now, an even more dangerous rootkit has been discovered, with devices from US-based smartphone brand, BLU, being found to be among the most affected.

Security research firm, BitSight has released an advisory about a rootkit found in the Ragentek firmware used in certain Android smartphones, mostly manufactured by Chinese OEMs. The firm carried out extensive tests using a BLU Studio G smartphone, which involved installing a tracking file using the exploit. Since the firmware allows installation of apps with elevated privileges, a compromised device can be used to do a lot of harm.

By monitoring the data transmitted to a couple of domains, BitSight identified nearly 55 smartphone models, which feature the backdoor. Many more devices with unknown identifiers were also discovered. US-based brand, BLU, is the worst-affected with about 26 percent of its smartphones found with this backdoor. The other brands include Chinese vendors such as Doogee, Leagoo and Infinix. BLU is said to be addressing the issue, but no details of the process are available yet.

According to BitSight, requests to the remote servers were largely made from phones used in institutions such as banks, hospitals and governments, where these devices probably were deployed in bulk due to low prices. Network admins or enthusiasts can monitor their traffic for requests to the following URLs to find out whether they have any affected devices in their network:
  • oyag[.]lhzbdvm[.]com
  • oyag[.]prugskh[.]net
  • oyag[.]prugskh[.]com
The recent discoveries about backdoors in smartphones coming out of China will surely raise concerns in the global market, where many of these devices are being sold with local branding as in the case of BLU.

News Gaming Update : A Hidden Trailer In Watch Dogs 2 Proves To Be More Interesting Than Ubisoft’s Entire Catalogue

Watch Dogs 2, the game where you play Marcus Holloway, hacker extraordinaire, has revealed an a mission where you steal a game trailer for an in-game version of Ubisoft.
Ubisoft is the company that is developing Watch Dogs 2 in the first place, but that’s not the interesting part. The trailer, reproduced below, shows off a game that actually looks rather nice. It’s so good, in fact, that many are hoping that this is a teaser for a game that Ubisoft is already working on.
As you can see, the trailer features a game with a vivid colour palette and what looks like a reasonably fleshed out space game. If I’m honest, I’d go so far as to say that the trailer actually looks far more interesting to me than the bulk of Ubisoft’s games.

If Ubisoft is indeed developing the game, I’m in two minds about the outcome. On one hand, I’m excited, on the other hand, I’m terrified; this is Ubisoft we’re talking about after all. If nothing else, the company has a reputation for dumbing down games and it has no pedigree when it comes to multiplayer gaming.

Watch Dogs 2 will be available tonight for PS4 and Xbox One and on PC by 28 November. The PC version is obviously the cheaper one, but given how badly Ubisoft ported the last game, the console version may be the one you’d want to play.

New Technology Update : A Malicious WhatsApp Video Feature Invite Is Spreading Across The Messaging App

WhatsApp recently announced the launch of its video calling feature which has started to roll out for Android, iOS and Windows Phone users. While a number of messaging apps offer this feature, WhatsApp has been a little late, it does however have the biggest user base across the globe.

While the news is welcoming, many users are receiving as well as sharing an unverified link on WhatsApp which is said to be an invite to activate the video calling feature. An invite system was introduced last year on Whatsapp when the voice calling feature was rolled out. It seems that certain scammers are trying to take advantage of this as they have spread a similar looking fake link for the new video calling feature.

WhatsApp has not officially released any links this time to enable any feature, so in case you get any such links, do not visit any of the links. Visiting these links could be harmful and could expose your personal data.

According to a report, the link takes you to what seems to look like an authentic page where it asks you to send the malicious link to other people on your list. It also mentions the existence of group WhatsApp video calling, a feature that is still not officially available on the platform.

If you do happen to get an invite to activate the video calling feature on WhatsApp, do ignore it. To get the feature you just need to update the app to the latest version. In case you don’t see an update, wait for a couple of days as it is rolling out in phases.

New Tech Update : Facebook Fake News Row: Mark Zuckerberg Is A Politician Now

I’ve long suspected that Mark Zuckerberg, who often refers to himself as the “leader” of Facebook, has dreams of high office.

This week, a taster of what that might be like has been knocking at his door in the wake of the US election result.

While Donald Trump’s visit to the White House was an apparently sobering experience about the level of responsibility he’d soon inherit, Zuckerberg has had a brutal political awakening of his own.

Facebook’s “fake news” crisis has had the normally stoic 32-year-old visibly irritated, and that’s because for the first time he is being treated like a politician, rather than just a tech CEO.

With that comes distrust and anger, not to mention disloyalty in the Facebook ranks and what for him must be the growing realisation that it’s impossible to please everyone.

Whether Zuckerberg was right to say fake news had little impact is largely irrelevant. By dismissing it apparently without second thought as “crazy”, he attracted a global pitchfork of people demanding that he at the very least acknowledge the potential role his empire had in Donald Trump’s election win.

That interview, carried out by journalist David Kirkpatrick, also contained one other exchange which should give Zuckerberg some serious food for thought -  and may even represent the biggest threat the network and its leader is yet to face.
 

Checks and balances

Kirkpatrick first laid out the context.

Facebook, he said, was the most influential commercial enterprise ever created, with unparalleled power that is yet to be fully understood.

Zuckerberg himself is a multi-billionaire in charge of a network that has intricate personal data on 1.8 billion people and counting.

“What are the checks and balances that need to exist for this new kind of entity?” asked Kirkpatrick.

“Do you think about that? At the moment it seems like you are the check and balance.”

Zuckerberg’s answer didn’t come close to addressing the question. He said it was about “listening to what people want”, and continuing to give people “the power to share” and to make “the world more open and connected”.

But is he confident the checks and balances are in place to stop Facebook over-stepping the mark?

“I mean… yeah,” he said, peering out into the audience for support.

Even though I was watching via a live stream, I could tell the room took an awkward turn. Kirkpatrick moved on - but the issue won’t.
 

The accountability gap
The exchange had touched upon a problem that surely deserves more attention.

There’s an urgent accountability gap between what technology companies do and what the public is allowed to know.

This isn’t about giving up trade secrets. You can inspect KFC’s kitchen without knowing the Colonel’s secret recipe.

It’s about being able to examine the reach and influence of technology companies, where supremely powerful men, and a few women, are able to control without any genuine scrutiny other than what appears every three months on a company earnings sheet (and even that’s unnecessarily cryptic).

Revealing moments like the one Kirkpatrick summoned from the usually robotic Zuckerberg are few and far between. The depressing accepted reality in technology journalism is that if you give a company a hard time, they’ll shut you out.

And that’s because many major technology companies guard their work with barbed wire, and wrap their executives in cotton wool.

Interactions between big tech and the outside world are orchestrated and engineered to the nth degree. On those rare occasions, even the mildest scrutiny about anything other than the new product being flogged that day is swiftly shot down with tech’s unofficial motto.

“Sorry… but that’s not what today is about.”
 

Unprecedented power

So what, you might think. So what if technology companies want to keep their affairs to themselves -  it’s not a public service or anything.

You might also think that this is a technology journalist throwing his connected toys out of his smart pram -  and for the most part you’d be right, I’m not ashamed to say.

But what Facebook’s challenges over fake news reveal, I think, is that we’re in completely uncharted territory.

Never has any private company had such immediate power over the way we act, feel, think, date, buy, fight - whatever.

And it’s impossible, if you plan on living in the modern world, to avoid Facebook or Google.

Even if you never create a Facebook account, your browsing habits will be logged when you visit pages that contain the Facebook ‘like’ button. Google’s near-$500bn value is made up almost entirely from selling advertising, which is why they’re absolutely everywhere on the internet. It’s the scale that makes the money.

How the internal cogs of these sites work is a complete mystery. My colleague Rory Cellan-Jones’ recent radio documentary into Google summarised that its algorithm was so complex that no single person could possibly grasp how it worked.
 

At odds

This situation, this imbalance, will surely not be able to last much longer. While technology bosses, Zuckerberg in particular, talk about their “mission” to “connect the world”, we do know that under their watch unacceptable things do take place.

Thanks to whistleblowers and investigative journalists, for instance, we know that Google at one time scooped up private wi-fi data from homes as it carried out its Street View trips. We know that Facebook knowingly manipulated News Feeds in an attempt to alter users’ emotions. 

You can see how both of those examples could have seemed harmless -  or at least fascinating - to the engineers involved.

But what they demonstrate is that what may seem a bright idea for the tech sites may be directly at odds for what is good for the users themselves.

One person in agreement with this is Zuckerberg, in 2009 at least. That was when Facebook was at around 200m users, and he posted a video message (in a shirt and tie!) saying how he wanted users to have a bigger say in how the site is governed.

A special section -  FB Site Governance - was set up. Check on it today and you’ll see there have been no significant updates since 2012 - other than to tell people about privacy policy changes.

Soft power

Zuckerberg’s political ambitions, if he has them, are off to a very rocky start. The fake news row was a big test, and he handled it poorly -  dragging out the issue in the news agenda for well over a week.

Had he been thinking like a politician, as he now must, things could have gone differently. The new reality for Zuckerberg is that it’s no longer okay to be an awkward tech nerd. Instead he must deal with his users’ concerns with respect, and not call them “crazy”.

There’s a lot in it for him to get things right. Zuckerberg’s global ambitions will live or die on his ability to be an astute political operator. He already played a bad hand in India, where local businesses said he was harming their chances online.

If Facebook is to hit the potential of connecting the unconnected, Zuckerberg will need to think like a world leader and engage in soft power and openness in order to build, or restore, trust.

And he must stop using “increased engagement” as the key metric for Facebook’s success. What’s popular isn’t always good, and what’s good isn’t always popular.

Zuckerberg’s record on dealing with controversy has been pretty solid, and there’s of course no suggestion he has any bad intentions with Facebook.

But this week has demonstrated that it’s simply no longer enough for Zuckerberg to deny an issue and expect people to blindly take his word for it. Even if he is right, he’ll have to learn how to prove it.

Because the message the public appears to have given Zuckerberg, and perhaps all of Silicon Valley, is that when you’re unfathomably powerful, “no comment” is fast becoming not good enough.

News Google Tech Update : Google Launches Allo In The Play Store; Here Is How To Get Started


Image Credit: Google Play Store

Google has finally launched the much anticipated messaging app by the company, Google Allo. It was previously reported that that messaging app would launch today. Allo is the part of communication platform made in conjunction with Google Duo. Duo was released some time back by the company, and it focused on video whereas Google Allo is focused on text communication along with sending media such as photos, audio messages, stickers and locations.
Google Allo main screen

You can start using Allo by going to Google Play Store and installing it on your Android device. The interface is pretty bare bones but quite functional for a messaging app. When you launch the app for the first time, the app asks you to verify your mobile number similar to how things work on Google Duo. The SMS verification servers seem to be in place for Allo verification. After the verification, the app asks you to set a profile picture and name.
Google Assistant

The app interface is reminiscent to how Google Hangout looks like (but without all the features in Hangouts). Nothing has changed since the leaked screenshots for Google Allo in alpha stage. On launching, you get the first (and only) surprise that Google Allo holds, that is “Google Assistant”, the bot by Google while will replace Google Now in the upcoming update, Android Nougat 7.1. It is a vital part of the experience provided by Google Assistant and a step away from how popular messaging apps work. Google Assistant is what Cortana from Microsoft and Siri from Apple are, but inside a chat window currently. The bot is labelled as ‘Preview Edition’ but in the limited tests that we ran, Assistant left us impressed coming from Google Now as the previous native offering in Android.
Sticker Store, Template replies

While diving into the chat experience, Allo does the basics of sending text, photos shot from the front or back camera, pictures from gallery, stickers and location. You can send 20 photos at a time in Allo from the ten photos limited on WhatsApp. Another small change is that in the notifications area, the app shows smart response as a quick reply to contacts who message you. Machine learning is working full time to suggest bubble shape cards in the chat as appropriate message responses to the conversations. Finally, you can search inside your conversations, as against the searchless realm that Google Hangouts are.
 Incognito Chats

There is nothing new when you dive in the Profile section or the General settings menu, and there are just small things like controlling the notifications, sounds, vibration and to download the media when you receive it. There is no status updates or message that you can set for people in your contact list to read. 

Google Allo turns into Snapchat
 
The reason we mentioned that the chatting experience is different from how it is in the conventional messaging is apps is that you can summon Google Assistant in your private conversations to ask questions, play games or device on dinner options or the movie options. This brings a whole different side to the concept of user privacy and the only remedy seen is the use of incognito chat with other users.
Group conversations

Incognito mode features auto-destruct messages just like Snapchat which expire after a fixed amount of time depending on the settings. Infact, you can turn Google Allo into an almost functioning Snapchat clone except Stories or ability to check who saw your stories.
The summon behaviour is consistent across individual as well as group chats where you can call in Google Assistant to ask questions and suggestions on places nearby. However, you can’t tag Google Assistant in incognito chats. Apart from this nothing much stands out in the latest messaging app by Google, Google Allo.

News Game Tech Review : Rise Of The Tomb Raider

When we last saw Lara Croft, she was growing out of being a victim. A victim of fate, of other people’s aggression, of her own uninspired previous playable incarnations. She’s still growing, but she’s different now.

For most of Rise of the Tomb Raider, the second installment of a rebooted Tomb Raider series, Lara Croft doesn’t go around being scared. She still faces down overwhelming odds, grapples with doubt, and absorbs a ton of trauma. The newest iteration of the iconic video game heroine displays less fumbly panic than she did in 2013’s Tomb Raider. There are more moments of steely determination and fewer moments where she pauses to psych herself up. She knows what she’s capable of—she hasn’t forgotten that one time she wiped out a supernatural army, climbed a mountain, and took down a sun god. It feels like she’s grown.

That feeling of growth is a key factor in this sequel. For Rise of the Tomb Raider to succeed, it needs to convince players that Lara has matured, but that she still has more growing to do. Yet the changes in a new installment can’t be too radical, lest this Lara become unrecognizable to old and new fans.

Rise of the Tomb Raider tells the story of young Lara Croft, alone in a dangerous place, exploring ruins, solving puzzles, and shooting lots of guys with flaming arrows. It combines hunter/gatherer elements—where you need to scavenge for the stuff you need to survive or make weapons—with a mix of melee and ranged combat with pickaxes, guns or a bow and arrow.
Rise opens yet again with Lara searching for proof of a time-lost civilization. This time, however, her motivations come from a deeply personal place. Before he died, Lara’s father was on a quest to find the Divine Source—an artifact said to grant eternal life—and the apocryphal Prophet who performed miracles with its power. Lara’s continuation of his work is directly linked to her desire to restore respectability to the Croft name—her father’s name. Her travels take her to a snow-swept mountain range in Siberia where she comes into conflict with a mysterious organization named Trinity, whose paramilitary goons are also looking for the Divine Source. Hello, cannon fodder.

Crystal Dynamics’ latest effort at a Tomb Raider game benefits from smartly imagining the psychological underpinnings of both its heroes and villains. Just as Lara is trying to contend with her father’s legacy, the main bad guy’s thirst for power is likewise driven by very personal reasons. There are moments that you feel like you’re fighting against a screwed-up worldview and not just a bunch of artificially-intelligent mannequins.

Rise of the Tomb Raider tweaks the gameplay formula established in its 2013 predecessor. There’s a new crafting system that has Lara constantly foraging for resources that she can use to make ammo, equipment or bandages. Once she has enough resources, she can craft what she needs on the go. The player holds down the left bumper and can craft, mid-action. So, collecting deathcap mushrooms lets her make poison arrows that release a fatal gas. Similarly, other new craftable items increase the ability to silently skulk through encounters if you want. If loud, messy combat engagement is your thing, then you can quickly turn bottles and cans into molotovs and hand grenades.

Lara’s newly improved abilities are a direct reflection of how much effort you put into exploring the gameworld. As her skills increase, her ability to spot resources and read the world gets more powerful. Lara buffs her mastery of ancient languages by finding murals and improves her arsenal and equipment by amassing exotic animal hides. Other combat upgrades let you pull off feats like multiple headshots at once with the bow. The way that ROTTR’s mechanics are structured feeds into the overall sense of growing or maturing.
Aside from its opening chapters, Rise of the Tomb Raider is set around the geothermal valley in Siberia where Lara and Trinity have tracked the Divine Source. It’s a gorgeously layered landscape that feels more like an open world than the terrain of the 2013 game. Whether snowy or lushly green, the terrain feels alive, teeming with plant-based resources or animals to stalk (or flee). Aside from scads of posthumous testimonials about the history of its events and fiction, the game also teases players with optional tombs. The entrances to these tombs are secreted away and you’ll need to apply some extra effort to even find them. Once you find these tombs, you’ll be faced with a single physics-based environmental puzzle—familiar to longtime Tomb Raider fans. But you’ll need to navigate through various section of the tombs to trigger various elements necessary to their solution. As a result, they wind up feeling bigger and more significant.

The game’s also got side missions—given to you by actual in-world quest-givers—that grant you new tools/weapons, like a lock pick and crafting tool. You can also use in-game currency to obtain some of these weapons and equipment from the supply shack that opens up in the first third of the game.
This is an enjoyable sequel and the reason it’s very fun is because it feels upgraded in nearly every way. When I tried for stealthier approaches in the 2013 Tomb Raider, the results felt haphazard. In this game, I was able to plan and execute better, thanks to a plethora of options that let you blind or poison enemies from afar. The feeling of being a cunning predator was a welcome change for me, especially after enduring the emotional rawness of the last Tomb Raider. Another thing I liked about Rise of the Tomb Raider is how it constantly rewards your curiosity. If you head to a seemingly innocuous cliff or stop and take in your surroundings with Lara’s survival instinct, you’ll almost always find a resource or collectible waiting for you. I leaned hard on Lara’s survival instinct because Rise of the Tomb Raider is the kind of game where I didn’t want to miss a thing.

I played Rise of the Tomb Raider much like I did its predecessor: almost exclusively with the bow and arrow and as stealthily as my patience would allow. This time around, however, I didn’t feel like a trembly twentysomething, scared of every shadow. I felt more like a hunter and explorer, systematically taking down enemies and challenges. That said, I didn’t like having to unlock the same suite of weapons as in the last game. Lara knew how to counter enemies and perform quick stealth kills in the last game—why should she have to re-learn it now?

Unlike the Tomb Raider game from two years ago, Rise doesn’t have any competitive multiplayer. Instead, it offers another gambit geared to entice players to keep returning to the game. The Expeditions feature lets you play remixed chunks of the story campaign in one of four modes—Chapter Replay, Chapter Replay Elite, Score Attack or Remnant Resistance.

In Remnant Resistance, you can create custom five-part missions by picking specific objectives, loadouts and time of day. Once you finish one of these missions, your friends will be challenged to do the same.
Completing Expeditions missions earns credits and winnings can be increased by using collectible cards as modifiers to increase difficulty, grant buffs and add challenge objectives.
So, a Lobotomy challenge tasks players to notch five headshots with the bow and arrow and using a Big Head card on enemies swells their craniums makes their torsos and limbs more resistant to damage. The credits you earn in Expeditions can be used to buy more card packs for increased variability in the missions you create. I enjoyed the handful of Expeditions missions I took on and the feature feels like a clever way of re-jiggering the work that’s already in the game.

Rise of the Tomb Raider’s greatest success is in how it encourages exploration, which in turn makes you feel more connected to its fictional world. Every hapless corpse in the frozen Russian wastes is a reminder that Lara’s moving through a place that’s killed many others. As I played, she came across as increasingly gifted, with enough spirit and ingenuity to find ways to see herself through to the other side. This Lara isn’t a wide-eyed newcomer, nor is she a flinty veteran. She’s somewhere in between. Rise of the Tomb Raider makes me want to follow her where she goes next.

Additional Thoughts on PC Version :
Sometimes you just want to play a really pretty PC game, and in walks the PC port of Rise of the Tomb Raider. I already played through the enjoyably acronymed “ROTTR” on Xbox One last fall, and at the time was struck by how gorgeous the game could be.

It stands to reason that it’d look even better at a higher resolution and frame-rate, with some extra PC bells and whistles dropped in. Then again, a few messy recent PC ports have demonstrated some of the many ways PC versions can go awry. How does Rise of the Tomb Raider’s stack up?

I’ve played five or six hours, and my verdict: solid port. The porting job was handled by the Dutch studio Nixxes, who usually handle PC porting for most Square Enix-published games (2013’s Tomb Raider, Deus Ex: Human Revolution, Sleeping Dogs all come to mind). They do fine work, and from what I’ve played ROTTR is no exception.

I recently upgraded my PC, which is worth keeping in mind as I recount my experience: I’m running an i7-4770k with an overclocked 6GB GTX 980Ti, along with that 144Hz G-Sync monitor that I love so much. With that setup, I’m able to run the game at 2560x1440 (1440p) resolution at high or very high settings and, for the most part, it stays north of 60fps, occasionally dipping down to the still-playable mid-40s or 50s. I haven’t had much time with the new optimized Nvidia driver that hit today, but I haven’t seen a big difference between the game before and after I installed the driver.

ROTTR pushes my PC, but I’m actually happy to have a game that pushes my system for the right reasons. Unlike the frustrating PC ports of Just Cause 3, Fallout 4 and Batman: Arkham Knight, I have a good sense of the tradeoffs I’m making and so far haven’t felt like the game is running poorly for no discernible reason.

And it really is incredible looking, particularly in 1440p. Look at this screenshot:
Enhance:
Enhance:
In-engine cutscenes are gorgeous, and I’m regularly impressed by how much this latest version of Lara Croft looks like an actual human being.
I mean, like... enhance:
Jeez.

ROTTR’s PC version offers a variety of graphics settings; you can see mine here:
 

I’ve dropped the Level of Detail setting down from Very High to High and dropped Shadows to Medium, which keeps the game running well aside from some frame-rate drops as I enter some of the bigger open areas and some hitches in the midst of transition animations from one area to another.

Then there’s the hair. Rise of the Tomb Raider is actually the first PC game in which I’ve left the hair tech—called “PureHair” this time around—turned on, rather than turning it off to improve my frame-rate. PureHair does impact performance somewhat, but Lara’s hair looks good enough that I’m fine taking the hit.

Aside from its graphics, Rise of the Tomb Raider is another third-person action/adventure game that plays better with a controller than with a mouse and keyboard. Running, sneaking and shooting all work fine with a mouse and keyboard, and as usual I’m much more accurate when using a mouse. But platforming and puzzle-solving feel odd with a keyboard input. The game has some mechanical interactions—winding winches and breaking down brick walls, etc.—and they feel much more natural on a controller. Similarly, jumping puzzles feel awkward when navigated with a keyboard. Some of that is due to my own comfort level playing this type of game on consoles, so your mileage may vary.

News Samsung New Handset Update : Samsung Galaxy S7, Galaxy S7 Edge Images Leaked And More Details Emerge

Samsung on Monday confirmed its pre-MWC "Galaxy Unpacked 2016" event for February 21 in Barcelona. Now, more details about Samsung's upcoming "Next Galaxy" flagship have emerged.

One of the most reliable phone tipsters, Evan Blass aka @evleaks has shared images of the Galaxy S7 and Galaxy S7 Edge alongside claiming other details about the handsets. The shared images show the front panels of the Samsung Galaxy S7 and Galaxy S7 Edge smartphones in full glory and also corroborate to earlier claims that said there will be only two high-end Galaxy phones unveiled this month in Barcelona.
In a report Venture Beat's Blass cites a person who was briefed about the company's plans and claims that the South Korean company has added some of the features that were missing from the 2015 flagship pair. One of the biggest additions is microSD card expansion support, which was being rumoured for long. Both the Galaxy S7 and Galaxy S7 Edge are said to come with microSD card slots with a capacity of up to 200GB supported. Another notable addition is the IP67 dust and water resistance in both the new Galaxy phones. Notably, both the features were rumoured to be included in the Galaxy S7 and Galaxy S7 Edge phones.

According to the leaked images, both the Galaxy S7 and Galaxy S7 Edge look to retain the same design language as their predecessors. The Galaxy S7 is likely to sport a 5.1-inch screen while the Galaxy S7 Edge is said to come with a 5.5-inch screen. Both the handsets are said to sport QHD (1440x2560 pixels) screen resolution.
The report says that this year Samsung may use the always-on display (AOD) functionality on both the Galaxy S7 and Galaxy S7 Edge phones. The feature however is said to consume around one percent battery every hour.

The report adds that both the Galaxy S7 and Galaxy S7 Edge will get a bump in the battery capacities and will feature 3000mAh and 3600mAh batteries respectively. If this comes out to be true, the Galaxy S7 and Galaxy S7 Edge will pack large batteries than their predecessors Galaxy S6 (2550mAh) and Galaxy S6 Edge (2600mAh). Both the smartphones are also said to sport wireless charging functionality with as little as 2 hours for full charge on the Galaxy S7, and as little as 2.2 hours for the Galaxy S7 Edge.

Samsung is said to use the in-house SoC (system-on-chip) on the Galaxy S7 and Galaxy S7 Edge phones. Both the devices are said to pack Exynos 8 Octa 8890 processor with four cores clocked at 2.3GHz and four cores at 1.6GHz. The company is also expected to unveil a different model featuring the Qualcomm's Snapdragon 820 processor in some regions. All the Galaxy S7 and Galaxy S7 Edge variants are said to pack 4GB of RAM and are expected to come in 32GB and 64GB storage options.

For the camera, Samsung is said to have downgraded from the 16-megapixel rear camera seen on the Galaxy S6 to a 12-megapixel camera sensor on the Galaxy S7. The company is also rumoured to get rid of the camera bump which was present on the Galaxy S6. The rear camera module is said to gain f/1.7 lens aperture, a bump from last generation. The front camera is said to remain unchanged from the Galaxy S6, which sport a 5-megapixel front-facing camera.

MWC 2016 is already gearing up to be the year's biggest mobile launch extravaganza with companies such as Sony, LG, Gionee, Xiaomi, and now Samsung confirming their presence at the event.

New Microsoft Tech Update : Microsoft Tests Underwater Data Center

Companies are finding some of the oddest locations for data centers these days.

Facebook, for example, built a data center in Lulea in Sweden because the icy cold temperatures there would help cut the energy required for cooling. A proposed Facebook data center in Clonee, Ireland, will rely heavily on wind energy locally available. Google's data center in Hamina in Finland uses sea water from the Bay of Finland for cooling.

Now, Microsoft is looking at locating data centers under the sea.

The company is testing underwater data centers with an eye to reducing data latency for the many users who live close to the sea and also to enable rapid deployment of a data center.

Microsoft, which has designed, built, and deployed its own subsea data center in the ocean, in the period of about a year, started working on the project in late 2014, a year after Microsoft employee, Sean James, who served on a US Navy submarine, submitted a paper on the concept.
An prototype vessel, named as the Leona Philpot after an Xbox game character, operated on the seafloor about 1 kilometer from the Pacific coast of the U.S. from August to November 2015, according to a Microsoft page on the project.

The subsea data center experiment, called Project Natick after a town in Massachusetts, is currently at the research stage and Microsoft warns it is "still early days" to evaluate whether the concept could be adopted by the company and other cloud service providers.

"Project Natick reflects Microsoft’s ongoing quest for cloud datacenter solutions that offer rapid provisioning, lower costs, high responsiveness, and are more environmentally sustainable," the company said.

Using undersea data centers helps because they can serve the about 50 percent of people who live within 200 kilometers from the ocean. Microsoft said in an FAQ that deployment in deepwater offers "ready access to cooling, renewable power sources, and a controlled environment." Moreover, a data center can be deployed from start to finish in 90 days.

Microsoft is weighing coupling the data center with a turbine or a tidal energy system to generate electricity, according to the New York Times.

The company is targeting the lifespan of the data center to be at least 20 years. After that it will be salvaged and recycled. The company is also considering a "deployment cycle" of 5 years each, which is the anticipated lifespan of the computers in it. "After each 5-year deployment cycle, the datacenter would be retrieved, reloaded with new computers, and redeployed," according to the Microsoft FAQ.

A new trial is expected to begin next year, possibly near Florida or in Northern Europe, Microsoft engineers told NYT. The engineers even ran commercial data-processing projects from Microsoft’s Azure cloud computing service.

On community forums, some users questioned whether an undersea data center could have an environmental impact, including the heating up of the water around the data center. But Microsoft claimed on its website that the project envisages the use of data centers that would be totally recycled and would also have zero emissions, when located along with offshore renewable energy sources.

"No waste products, whether due to the power generation, computers, or human maintainers are emitted into the environment," it said, pointing out that the data center does not consume water for cooling or any other purpose. "During our deployment of the Leona Philpot vessel, sea life in the local vicinity quickly adapted to the presence of the vessel," it added.

News Google Update: Google Is Testing Solar-Powered 5G Internet Drones

As if balloons were not enough for Google, the Mountain View internet giant is testing solar-powered drones at Spaceport America in New Mexico to explore new ways to deliver high-speed internet from the air (5G).

According to a report in the Guardian , Google had created prototypes of such drones last year and is now testing them under a secret project named SkyBender.

The company has set up its own flight control centre at Spaceflight Operations Center and is temporarily using 15,000 square feet of hangar space in Gateway to Space terminal designed for the much-delayed Virgin Galactic spaceflights.
Under the project, Google is testing millimetre-wave radio transmissions which in high frequency could transmit gigabits of data every second which is more than any 4G LTE system. The drone will fly in high altitudes transmitting the data to all receptors at the ground level.

“The huge advantage of millimetre wave is access to new spectrum because the existing cellphone spectrum is overcrowded. It’s packed and there’s nowhere else to go,” Jacques Rudell, a professor of electrical engineering at the University of Washington in Seattle and specialist in this technology, was quoted as saying.

Rudell also explained Google was facing and said that millimetre wave transmissions have shorter range than phone signals and hence will die out at the one-tenth distance of a 4G signal. Google can only extend the range of this signal by using a phased array of this signal which is very difficult, complex and burns a lot of power, the professor said.

Skybender uses optionally piloted aircraft called Centaur as well as solar-powered drones developed by Google Titan, a division the Mountain View company formed after acquiring New Mexio startup Titan Aerospace in 2014.

The Guardian report quoted emails between spaceport America and Google project managers that reveal the aircraft have exclusive use of the Spaceport’s runway during the tests and can even venture above the neighbouring White Sands Missile Range.

The Federal Communications Commission (FCC) has allowed Google to carry its tests in New Mexico till July. The company is paying $300,00 to Spaceport America which is great for the airport as it was literally closed after a prototype crashed. Christine Anderson, chief executive officer of Spaceport America, has admitted that the facility is now running out of money.

“We are transitioning to supporting all aspects of the spaceport from our operational budget, as the [state] bonds have been spent except for the amount reserved for the southern road,” she wrote in a blog post earlier this month.

“We are asking the legislature for $2.8m ... We appreciate that our request is a lot of money, but we also feel that it is a relatively small amount to protect the state’s $218.5m investment already made in the new and exciting commercial space industry.”

Currently, Google is paying Virgin Galactic $1,000 a day for the use of a hangar in the Gateway to Space building.

However, Google is not the only company which has thrown a hand with the millimetre wave transmission. Earlier in 2014, Darpa, the research arm of the US military, had announced a programme called Mobile Hotspots to make a fleet of drones that could provide one gigabit per second communications for troops operating in remote areas.
 
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