New Metal Gear Rising : Revengeance Video Shows Stealth Gameplay

Platinum Games has launched a new movie for Metal Gear Rising: Revengeance. Once again, it clip reveals more game play, but now, more on the turn invisible side. The movie focusses on a sewage level where you are motivated to get by without notifying too many opponents.

Judging from it clip, it looks like the paper box is making a return as well. The movie also gives us a glance of the customization choices that will be present in the experience. One of these choices contains the capability to wear a poncho and a sombrero.

The company had lately launched a movie trailer that exposed off some of Raiden's new goes. The greatest new game play auto mechanic is the capability to slowly down some time to choose the route of your strikes.

Back in Nov, Konami exposed the pre-order rewards and the unique edition of Metal Gear Rising: Revengeance. The Restricted Version comes with a 30 cm statue of the primary personality of the game—Raiden—in his cyborg ninja form. The pre-order reward has a Metalbook cover and a DLC that opens Raiden's Inferno Shield, which improves the number of tossing weaponry he can bring.

Metal Gear Rising: Revengeance is set in the long run, where cyborg technological innovation has become very common throughout community. Three years have approved since the failure of the Patriots program that had been privately managing the international energy stability from the dark areas. However, serenity continues to be challenging. The distribution of cybernetic technological innovation has activated uncertainty and issue as those who control the business gain improving energy. Furthermore, large ‘Private Army Companies’, or PMCs that had been reinforced and managed by the Patriots have flattened, breeding plenty of legal organizations with roots to bigger legal organizations. These rebel PMCs using cyborg technological innovation have become progressively more troublesome, moving plan and energy at will. As a participant of the peace-keeping PMC ‘Maverick Security’, Raiden life by the concept of defending and preserving life. But as the globe falls further into asymmetric combat, the only direction that brings him forward is based in solving his past and chiselling through anything that appears in his way.

The activity represents a big change in the Metal Gear series. Instead of the turn invisible game play and badass personality the sequence is popular for, Metal Gear Rising: Revengeance is more of a scene action activity with big, fancy combinations and extreme battles, much like games like Demon May Cry, God of War and Platinum’s own Bayonetta. As for the personality, the experience is forgoing anyone known as Reptile and instead has selected Raiden.

Raiden first made his first appearance in Metal Gear Solid 2: Kids of Freedom. Solid Reptile was as a decoy personality for the first several hours of the experience, which then turned the concentrate to Raiden until the end. Raiden was commonly disliked for being an incredibly whiny personality in contrast to the incredibly badass Solid Reptile, who is the primary personality of the sequence. Not much is known about what occurred to Raiden between the activities of Metal Gear Solid 2 and Metal Gear Solid 4, where he profits midway through the experience as a cyborg ninja.

During the activities of Metal Gear Solid 4, Raiden helps Solid Reptile beat the Patriot program, that has taken over the globe and is growing war and anxiety to drive the new 'War Economy', which would be run by mercenaries and military buying weaponry.
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