Borderlands 2 Screenshots Show Good Support For PC

It looks like designer Gear box is going to be residing up to its guarantee of a excellent PC slot for Borderlands 2. The first activity in the sequence had a lot of issues on the PC edition, mostly because it was a very sloppy slot of the game playing program variations. Now, GameSpy has published some screenshots of the alternatives selection of the PC slot, and factors look excellent.

Gearbox had written a love letter to PC gamers explaining that it will be adding some major features to the PC version of the game. Some of the features are:
  • FOV slider.
  • 100 percent mouse usable menus/mouse wheel scrolling.
  • Remappable keybindings for keyboard/mouse.
  • PC-specific UI.
  • Native multiplayer matchmaking.
  • Push to talk.
  • Logitech keyboard support.
  • LAN support (including offline mode).
  • Control pad support.
  • Integrated V-sync option.
  • Support for higher resolutions.
  • Mouse smoothing options (can be disabled completely).
  • Cloud save support.
  • Achievement support.
  • Friends list support.
  • No port forwarding required.
Gearbox had declared recently via Tweets that the PC edition of the experience will not have the capability to perform split-screen co-op. “No, split-screen is not currently reinforced on PC due to specialized factors,” said the organization on its Tweets web page. PC is hardly the best foundation for split-screen game playing, but it’s always a awesome contact to be able to perform with a buddy in the same space and on the same program.

Here are some of the details that have been revealed the game:
  • Co-op will probably be 4-players.
  • Vehicles will have variety.
  • One vehicle: Bandit Technical.
  • One vehicle will have four seats.
  • Eridium – enhance weapons.
  • Eridium is a form of currency.
  • Salvador: Gunzerker, can dual-wield with any weapon.
  • Vault Hunters from the first game will be NPCs.
  • Bandits can access their own type of weaponry.
  • Unique styling, colour, personality for each manufacturer.
  • Custom decals/enhancements for weapons.
  • More responsive enemies, more varied, better AI, improvement so that they interact with each other better.
  • NPCs will also be improved, will move around more.
  • Interacting dialogue for players.
  • Skill tree will be similar to the first game (3 branch system).
  • Claptrap seems to be returning.
  • Apparently, there won’t be any old weapons.
  • Story missions won’t be static.
  • Some pickups will provide temporary buffs.
The first activity in the sequence, Borderlands, was the globe's first part enjoying present shooter, which intended it was in equivalent areas a part enjoying activity and a first individual present shooter. The activity also featured of basically a bazillion weapons, all with statistics and looks so randomized, that you might discover a shotgun that launches rockets. For the follow up, the common route and design still remains the same, which indicates the experience is still an RPS that provides four gamer co-op.

Borderlands 2 will be launched for the Console 360, the PlayStation 3 and the PC on Sept 18, 2012.

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