It looks like designer Gear box is going to be residing up to its guarantee of a excellent PC slot for Borderlands 2. The first activity in the sequence had a lot of issues on the PC edition, mostly because it was a very sloppy slot of the game playing program variations. Now, GameSpy has published some screenshots of the alternatives selection of the PC slot, and factors look excellent.
Gearbox had written a love letter to PC gamers explaining that it will be adding some major features to the PC version of the game. Some of the features are:
Gearbox had written a love letter to PC gamers explaining that it will be adding some major features to the PC version of the game. Some of the features are:
- FOV slider.
- 100 percent mouse usable menus/mouse wheel scrolling.
- Remappable keybindings for keyboard/mouse.
- PC-specific UI.
- Native multiplayer matchmaking.
- Push to talk.
- Logitech keyboard support.
- LAN support (including offline mode).
- Control pad support.
- Integrated V-sync option.
- Support for higher resolutions.
- Mouse smoothing options (can be disabled completely).
- Cloud save support.
- Achievement support.
- Friends list support.
- No port forwarding required.
Gearbox had declared recently via Tweets that the PC edition of the experience will not have the capability to perform split-screen co-op. “No, split-screen is not currently reinforced on PC due to specialized factors,” said the organization on its Tweets web page. PC is hardly the best foundation for split-screen game playing, but it’s always a awesome contact to be able to perform with a buddy in the same space and on the same program.
Here are some of the details that have been revealed the game:
- Co-op will probably be 4-players.
- Vehicles will have variety.
- One vehicle: Bandit Technical.
- One vehicle will have four seats.
- Eridium – enhance weapons.
- Eridium is a form of currency.
- Salvador: Gunzerker, can dual-wield with any weapon.
- Vault Hunters from the first game will be NPCs.
- Bandits can access their own type of weaponry.
- Unique styling, colour, personality for each manufacturer.
- Custom decals/enhancements for weapons.
- More responsive enemies, more varied, better AI, improvement so that they interact with each other better.
- NPCs will also be improved, will move around more.
- Interacting dialogue for players.
- Skill tree will be similar to the first game (3 branch system).
- Claptrap seems to be returning.
- Apparently, there won’t be any old weapons.
- Story missions won’t be static.
- Some pickups will provide temporary buffs.
The first activity in the sequence, Borderlands, was the globe's first part enjoying present shooter, which intended it was in equivalent areas a part enjoying activity and a first individual present shooter. The activity also featured of basically a bazillion weapons, all with statistics and looks so randomized, that you might discover a shotgun that launches rockets. For the follow up, the common route and design still remains the same, which indicates the experience is still an RPS that provides four gamer co-op.
Borderlands 2 will be launched for the Console 360, the PlayStation 3 and the PC on Sept 18, 2012.
Borderlands 2 will be launched for the Console 360, the PlayStation 3 and the PC on Sept 18, 2012.